Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman. (Forgotten Stories) The memories of the Phasmalist allow you to construct ghostly companions from the souls of dead people by using your knowledge in enchanting. The Lycanthrope is compatible to every style of playing - rogue/assassin, mage, warrior. Individual aspects of a transformation can be enhanced with "Chymica". The strength of the wolf form is calculated from many factors, first of all your Alchemy level, your attributes and your weapons/spells. Lycanthrope allows you to use wolf blood potions and chymica as a means to transform into a werewolf. (Forgotten Stories) The memories of the Lycanthrope allow you to use wolf blood potions and chymica as a means to transform into a werewolf. The memories of the Sinistrope teach you the usage of psionics and entropy. The memories of the Thaumaturge enhance your light and mental magic. The memories of the Elementalist improve the use of elemental magic. Apart from allowing the usage of spells and mana-regeneration, they teach you how to unleash the elements upon your enemies, control your mana flow and use illusion to your advantage, as well as wielding the powerful and dangerous light and shadow magic. The mage memories contain the disciplines Elementalist, Thaumaturge and Sinistrope. The memories of the Blade Dancer improve your skill in using one or two one-handed weapons. The memories of the Keeper improve the effect of defensive techniques like blocking or heavy armor, as well as everything that raises your resistance in battle. The memories of the Vandal improve your handling of two-handed weapons. They can also strengthen your body and increase your vitality. They allow the effective usage of light and heavy armor, techniques for one or two-handed weapons, as well as parry. The warrior memories contain the disciplines Vandal, Keeper and Blade Dancer. The memories of the Trickster combine the effective use of a bow with lockpicking. The memories of the Vagrant teach you in the usage of poisons, potions and light armor. The memories of the Infiltrator improve your skill in sneaking, your rhetorics and your pickpocketing. They teach the skillful usage of bow and arrow, the art of assassination and stealth, as well as the usage of poisons and gases to confuse and weaken your foes. The rogue memories contain the disciplines Infiltrator, Vagrant and Trickster.
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